Showing posts with label Keep on Struttin'. Show all posts
Showing posts with label Keep on Struttin'. Show all posts

Tuesday, May 14, 2013

Gunks Routes: Silhouette (5.7+) & Moby Dick (5.8), plus Keep on Struttin' (5.9)


(Photo: David almost to the GT Ledge on Silhouette (5.7+).)

Last Sunday I met up with David to climb in the Gunks. The weather was gorgeous and I was feeling pretty good. I wanted to hit one of the 5.10's on my list, and for some reason I was focused on Feast of Fools.

I also wanted to do some other climbs in that same area. I hadn't done much in this little section of the cliff. Apart from Hans' Puss (5.7 and a great route all the way to the top), I had not done any of the climbs on the buttress that sits to the right of the Arrow wall. I was interested not just in Feast of Fools, but also the two hard 5.9+ routes on this buttress: Proctoscope and Proctor Silex. I was also intrigued by Silhouette (5.7+), a climb to which Dick Williams grants two stars in his guidebook but which he also warns is not for the beginning 5.7 leader. I was even interested in an obscure 5.8 on the far-right edge of the buttress called Man's Quest for Flight.

Silhouette seemed like a nice way to begin the day, in spite of its PG-R rating. It sounded like the part with thin pro was right off the starting ledge. I wasn't too worried about handling the 5.7 climbing, provided I could find the route and not feel lost. I figured I could always back off if I didn't like the look of things.

It is easy to spot the starting ledge/pedestal for Silhouette from the ground. It is about 40 feet off the deck and the usual way to get there is to scramble in from the right, passing the start of Andrew and actually beginning the climb a fair distance off the ground. When we arrived, however, there was a party on Andrew. To avoid getting in their way we elected to climb directly up to the pedestal from the bottom, starting just slightly to its right. This climbing is easier than 5.7 and the pro is fine. Soon enough I found myself on the little ledge atop the pedestal contemplating the PG/R section of the climb.

There are a number of placement opportunities right at the top of the pedestal. I put a good cam in one of these slots and then began the real business of the pitch. The line isn't completely obvious but there are good holds-- just follow the path of least resistance, trending left off the little shelf at first, and then back right. After a few moves I found some gear and a piton, and shortly after this, as I placed another piece, I realized I must have cleared the supposed PG/R section. I guess that until you get some gear, you might hit the little ledge at the start if you fall. So I don't argue with the protection rating. But still, I don't think this climb is poorly protected by Gunks standards. There are many many more poorly protected PG climbs at the Gunks, see for example Moonlight (which we climbed later the same day). I thought the gear on Silhouette was fine.

And the climbing is great. The route wanders up the face to a roof and then you work your way to the edge of the roof on the right (where there is another pin) and pull over. The climbing up to this point is very nice but then the real fun begins, as the route follows a vertical crack system all the rest of the way to the GT Ledge. This is a good hand/fist crack. You could jam the whole thing (which I should have made myself do, for practice), but you don't need to as there are other holds. You can throw in a jam whenever you like, though, and in this section above the little roof pro is always available. The hardest moves on Silhouette are in this section, and it is G-rated all the way.

The way we did Silhouette, in one pitch to the GT Ledge and starting from the ground, it is a rope-stretcher. I was almost at the very end of Dave's 60 meter ropes by the time I made it to the GT Ledge. There was enough rope left for me to set up the belay on the ledge, but not much more.

Silhouette is a great route. It has interesting movement, good rock, and varied situations. Keep your head together for the first few moves and you'll be fine.


(Photo: Dave heading up Andrew (5.4) off the GT Ledge, on the way to the obvious V-notch of Moby Dick (5.8).)

Once we made it to the GT Ledge Dave decided to lead Moby Dick (5.8), a variation that starts up Andrew (5.4) but then veers left to an obvious V-notch when Andrew traverses right. There is another variation called Android (5.8) which starts further to the right and then crosses Andrew to arrive at Moby Dick's V-notch. It doesn't seem that either Android or Moby Dick is very popular, despite the fact that you can see Moby Dick's notch from the ground and it just begs to be climbed. I had never done it so I was happy to follow Dave up Moby Dick.


(Photo: In the V-notch of Moby Dick (5.8), placing pro.)

Dave made pretty quick work of it. It looked like an interesting traverse left and then a few good moves through the notch.

When I got up there I found it highly worthwhile. The move left to get under the notch is airy and then getting through the crux takes technique. The obvious comparison is V-3, a very popular 5.7 climb with a fun V-notch. Moby Dick's notch is harder and a bit longer. On V-3, as soon as you get your back into the notch you're basically done. Moby Dick, by contrast, is more of a stem problem with a few moves in succession. Good climbing and unusual, with good pro.

The only negative to Moby Dick is that it takes fifty feet of so-so 5.4 climbing to get to the good stuff. I suppose this is where the 5.8 Android start comes in to save the day. I'll have to try that some time. The guidebook description is confusing, but I bet when you get up there it all makes sense.

After we got back down to the ground I went to look at Feast of Fools but it was a nightmare over there. A large party had a top rope on Feast and another group was laying siege to Supper's Ready (5.12). It was all to be expected on a beautiful Sunday, but I was still disappointed. I consoled myself by knocking off a couple of 5.9's that I've been wanting to lead for a while: No Glow and Keep on Struttin'.

I was particularly happy about Keep on Struttin', a 5.9 that in my opinion has at least two little sections of 5.10 on it. I linked pitches two and three together into one lead. This combined pitch has to be one of the very best pitches in the Gunks. Both of the roof sections are solid 5.9 challenges but to me the cruxes come, first, at the thin moves below the first roof right off the GT Ledge, and second, at another face move off of a poor intermediate crimp right after you clip the bolt. Then after you make this hard move up to the good holds you have to move left through the pumpy roof. Here the main challenge is to place pro without flaming out. I think my solution is a good one. If you lean left from the stance above the bolt, placing a good cam as far to the left as you can reach, you can make the next few moves to the awesome horn without placing anything else. Then, with the horn in your grip, you can place one more piece and then gun it up over the overhang.

After the second roof, as you enter the traditional pitch three of Keep on Struttin', the character of the route changes completely, to a beautiful technical corner plus a few more interesting reaches around obstacles, all on that great white Arrow rock that you find on many of the upper pitches in this part of the Trapps. What a fantastic line!

After leading No Glow and Keep on Struttin' (and, I admit, flailing for a while trying to follow Dave up the bouldery start of Three Vultures (5.9)), I was feeling hot and tired, and my fingertips were sore. I decided to forget about 5.10 for the day and cool us down with Moonlight (5.6), which I hadn't done in nearly five years. It was a great finish to the day, but it merits its own post. Watch this space for my exciting account of Moonlight, yesterday and today!

Thursday, August 18, 2011

Gunks Routes: Three Vultures (5.9) & Keep on Struttin' (5.9)


(Photo: Maryana working up the flaring crack on pitch two of Three Vultures (5.9).)

Summer is flying by.

It is hard to believe I was away from the Gunks for over a month.

Adrian and I were talking about heading up to the Adirondacks this past Saturday, maybe for a death-march one-day spree of climbing. We'd drive up from NYC on Friday night (at least a five hour trip), crash somewhere, climb all day on Saturday and then make the return drive that same evening. For me this sort of arrangement isn't optimal but it means I can go climb somewhere new and not spend the whole weekend away from the family. And as for Adrian? I don't know why he would ever agree to such a miserable plan. For some reason he likes climbing with me, so he's willing to adapt to my needs.

But this past weekend the weather looked iffy and we had arranged no place to stay, so we decided to just go to the Gunks on Saturday instead. And because we were staying local Maryana tagged along as well.

I don't mind climbing in a party of three. It gives the belayer someone to talk to, and if you use double ropes and have both seconds basically simul-climb with a staggered start, three climbers aren't that much slower than two. Also if you like to memorialize your day with photos a party of three can much more easily get decent shots; you have one person who is totally free to roam around and take pictures.

There was one disadvantage to our party of three: we all wanted to lead! As I've previously posted, Maryana is breaking into the 5.9's, just like me. Adrian is no stranger to 5.9 and in the Gunks he's been breaking into 5.10. So we all had similar ambitions for our leading, which led to a little healthy competition and good-natured fighting for position on Saturday.

Somehow I got the first lead of the day without much of a struggle.

I had proposed we head down to the area between the Arrow Wall and CCK. I'll call it the No Glow Wall for lack of a better term. This part of the cliff is similar to the Arrow Wall in that the climbs have high-quality second and third pitches, but sometimes mediocre first ones. The rock leading from the ground to the GT Ledge in this part of the Trapps is generally not terribly steep, and it is rich in horizontal cracks. The grades are pretty moderate; there's nothing much that distinguishes these first pitches from any others in the Gunks. The upper pitches, by contrast, are on this beautiful white marble-like rock, like what you'll find on the upper part of the Arrow Wall and CCK, and there are numerous roofs and other interesting features around which to climb. So the good climbing in this part of the cliff tends to come above the GT Ledge.

The only climbs I'd actually done on this wall before Saturday were No Glow (5.9) and Moonlight (5.6). It is very helpful to have done a route or two on this wall, because unless you can get your bearings the beginning of one route looks much like the next. There is a huge right-facing corner that marks the left end of the wall at the location of the classic easy climb Andrew (5.4). And Moonlight's smaller left-facing corner system is also a helpful landmark on the right end. It also may help you to pick out the vegetated gully that ascends the wall diagonally at the left end; this is Goldner's Grunge, a 4th-class scramble that begins about 35 feet right of Andrew's corner.

I started off our day with pitch one of Three Vultures (5.9), which isn't too far to the right of Goldner's Grunge. I wanted to start with this climb because I knew that the hardest move was right off the ground, and that afterwards the climbing was much easier all the way to the GT Ledge. I was unsure how solid I was going to feel after a month off the real rock. It was also my first day back in the Gunks after my lead fall on Ground Control on July 5, in which I flipped over and mildly sprained a couple fingers. I thought that it would be good for my lead head to get a quick 5.9 tick off the list, and if I couldn't do the opening moves it was no big deal. I'd just hand the lead off to someone else. If I could do them, on the other hand, I would get a nice long warm-up pitch as a reward and receive a confidence boost besides.

I'm happy to say it worked out just as I hoped it would.

The opening step off the ground is the hardest move on the whole route. A good horizontal edge is tantalizingly out of reach. A broken vertical crack starts just above. Some pretty crummy footholds and crimps exist below the good edge. You have to boulder up to it. If you are tall you MIGHT just be able to reach it. Certainly if you're tall the move will be easier. For a short dude like me (5' 7") it required a few abortive efforts to nail the hold, but after trying a couple different approaches I got it. Can I still claim the onsight if my failed efforts were all on the first move?

Whatever, it was good to try the hard move as many times as I liked with no commitment required. Once you get the edge, the route follows a crack up and right. It is a couple more thin moves to a nice hold and the pro. You still aren't that far off the deck; a good spot should suffice until you get the pro in.

And then the rest of the pitch is cake. It continues up and to the right after the opening holds to a bulge. As I stepped to the right of the bulge to place a good nut before pulling over it, I realized that the bulge is kind of contrived. It appears you could easily climb around the bulge to the right. But I had no desire to avoid it so after placing the nut I moved back left and climbed it as directly as possible. There are positive holds; it is probably 5.7 or so in difficulty.


(Photo: At the bulge on pitch one of three Vultures (5.9).)

After the bulge the climb goes straight up the pleasant but unspectacular 5.5-ish face to the GT Ledge. There is a big tree with fixed rappel gear on a ledge about 15-20 feet below the GT Ledge. I chose not to stop there, but to continue instead up to the bigger GT Ledge to build my belay, because it seemed like this would be a better way to find and begin pitch two. These last 15 to 20 feet of the pitch to the GT Ledge are through unpleasant grassy ledges. I had to mantel up on dirt; I couldn't see any way to avoid it. It detracts a bit from what is otherwise a nice enough pitch.

Pitch two (Adrian's lead) turned out to be the money pitch. From the GT Ledge, it goes up a flaring, diagonal crack that turns into an off-width. This crack ends at a ceiling and then a traverse heads right for about 15 feet to a ledge.

I thought this pitch had easier climbing than the hardest moves on pitch one, but it was more sustained and mentally challenging. The hardest part for me was getting up the flared crack. There was one move, just below a fixed piton, in which I actually used off-width technique, wedging my body in the crack and worming upward until I could grab the good holds above. I'm not sure this was actually necessary; Maryana may have climbed the outside of the crack past this section. But it was secure and fun, and an unusual experience for the Gunks.

On the lead Adrian clearly found the move into the traverse to be the crux of the pitch. He stayed there at the top of the crack for a while, fiddling with pro and gingerly venturing out and back, before finally swinging out there and committing. The traverse looks intimidating because it seems there are no good footholds. Dick Williams calls this crux "deceptively easy," and when I tried it I saw what he means. Once you force yourself out there you find that the hands are great, and good footholds are just a move or two away. Large cams help protect the traverse. Definitely bring your blue #3 Camalot. Bringing a bigger cam as well wouldn't be a bad idea. You'll use it for sure.

I suggested to Adrian that he skip the second belay at the end of the traverse and just gun it for the top through the short final 5.5 pitch if the drag isn't too bad, and that is what he decided to do.

Ultimately I thought Three Vultures was a worthwhile route. I would suggest the first pitch to anyone looking for an easy 5.9 to lead. (I still think of myself as such a person even though the list of 5.9's I've led is starting to get kind of long.) But it is not a great pitch. Neither is the third. But the second pitch is really fun and rather unusual for the Gunks. I would like to go back to it again to lead it some time, although I'm unlikely to use the first pitch of Three Vultures to get there. Now that I've done it once there's no real point. I'd be much more inclined to do the first pitch of Moonlight (5.6) or the nearby Erect Direction (5.8), or maybe just rap down to the GT Ledge after finishing another climb.

There is a fixed rap station just to the climber's right of Three Vultures, made of steel cables around trees atop the cliff, directly above No Glow. I have only used this station with two ropes. I am unsure whether you can reach the GT Ledge with a single 60 meter rope-- but I doubt you can. The cliff is very tall here; it may be more than 100 feet from the GT Ledge to the top. I know for certain that you'll need two ropes to reach the ground from the tree on the GT Ledge.

When we returned to the ground I suggested we try Keep on Struttin' (5.9). I thought this would be a good climb for us because like Three Vultures it also has two 5.9 pitches. Dick gives it three stars. I had seen pictures of the crux second pitch, which ends in a traversing section through a multi-tiered roof. I was very excited at the prospect of leading this pitch, but so was Maryana, and she hadn't led anything yet. It was hers if she wanted it.

It is pretty easy to find the start. Not far left of the Moonlight corner, Keep on Struttin' begins directly below a large pine tree with rappel slings that sits about 40 feet up.

Adrian set off on the 5.8 pitch one, about which I'd never heard anything. He made quick work of it, getting all the way to the GT Ledge in no time. Pretty early in the pitch, below the pine at what appeared to be a slightly slabby section, he said "now there's a move right here." But he cruised right through so I didn't think much of it.


(Photo: Adrian about to do the crux moves on the 5.8 pitch one of Keep on Struttin'.)

When I followed him I found out that it is a little bit serious. On the slab below the pine the holds suddenly disappear. Instead of good horizontals there are a couple slippery crimps. And the pro at your feet is a microcam. The sudden difficulty and commitment came as kind of a shock to me. The move is totally doable but I don't know how comfortable I'd feel leading it above my used blue Alien, as Adrian did. In any event, after maybe two moves the climbing returns to the 5.6-ish cruising that you'll find all over this wall. Ultimately I enjoyed the pitch, finding it reasonably clean and straightforward, though nothing special.


(Photo: Maryana at the first roof on pitch two of Keep on Struttin' (5.9). A more difficult roof waits above.)

Pitch two, on the other hand, looked pretty special indeed. From the GT Ledge it appeared tough. Dicey moves up to a roof right off the ledge, then an upward traverse through 5.7 R territory to a bolt, then finally several more overhangs to clear before the belay.

I wasn't feeling timid any more. I wanted this pitch. But Maryana wasn't giving it up. I tried suggesting to her that she'd like the face climbing on pitch three more than the roofs on pitch two, but I couldn't pull it off with a straight face. She knew I was full of it. I was going to be stuck leading pitch three.

There are two ways to start pitch two. To the left of the notch in the roof, the holds look good but there doesn't seem to be any pro. The other option, directly under the notch, offers a bouldery move up to a good pocket that will take a cam, and then another bouldery move up to the overhang.

Maryana chose the approach directly under the notch, and got through it just fine. Then she quickly moved up and left to the bolt. The bolt is visible from the GT Ledge, and there really isn't that big a runout. But it is very blocky/bulgy above the first roof on the pitch and it definitely appears a fall just before clipping the bolt would be a bad idea.


(Photo: Maryana just above the bolt on pitch two of Keep On Struttin' (5.9), about to move left through the final roofs.)

Maryana clipped the bolt and then moved up to the jugs that begin the final set of overhanging moves. She mentioned how tough she thought the moves up to the overhang were. She placed two cams. Then she decided one cam would suffice, and removed one. Then she started to move left and up, but she was worn out; she had to take a hang.

After a rest, she got through the rest of the pitch, placing a lot more pro as she moved left and up through the roofs. I was deeply impressed with her performance. She'd had to rest on gear, but she'd been in control the whole way, and had been very conservative and safe about the lead. I don't think I could have done it any better.

As a follower, I didn't need to stop and rest, but as I climbed I only grew more impressed with the lead. This is the hardest pitch of 5.9 I think I've been on in the Gunks.

It is in your face right away if, like Maryana, you take the right-hand start, with a hard move on crummy, crimpy holds just to get up to the first overhang. Then, later, the moves right after the bolt are, surprisingly, the hardest ones on the pitch. The jugs are right above you but again you have to crimp on a couple thin edges to get up there. You are expecting the pitch to be nothing but a pumpy jug-fest but the cruxes are actually technical and thin. And then, of course, the pumpy jug-fest finally comes and it is no joke.

What an awesome pitch.

I'd gladly go back and lead it tomorrow. I know now, having done it, that the pro is very good for all the hardest bits. I like to think that having previewed it as a second, I could now lead it clean. And if I can't, I'm confident I can keep it in control and take a rest if I need to, just as Maryana did.


(Photo: Pitch three of Keep on Struttin' (5.9). The "bell curve block" is visible at the upper left.)

Pitch three is also rated 5.9, but it isn't nearly as difficult as pitch two. It is also the least serious of the three pitches; the pro is good the whole way.

Of course, I didn't know this as I set off to lead the pitch. Dick Williams describes moving right around an early roof, then getting over a protruding block, and finally the crux-- a move out of a shallow corner above the block.

I could see the early roof directly above me, and the protruding block as well; it is shaped like a bell curve from below. But I couldn't see what was to come above the block and this made me nervous.

As I led the pitch I tried to conserve my gear so I'd have whatever I needed for the crux. It got a little ridiculous; I think I placed three Tricams in an effort to save cams in case I had to throw in a piece later on while gripped.

There was no need for such worry. The pitch is casual and really rather nice. It ascends that wonderful, white, marble-like Arrowish rock. And the moves are interesting, first up a fun right-facing corner, then 5.7-5.8 face climbing around the roof and up to the bell curve block. I wondered as I approached it whether I would need to go left or right around the block; the answer ended up being pretty much straight over.

After the bell curve block I confronted the crux. I don't want to spoil it for you. It is just one move, interesting but not strenuous in the least. I felt it was easy for the grade, frankly, but then both Maryana and Adrian puzzled over it for a bit so maybe it is harder than I think it is.

Pitch three of Keep on Struttin' is a great pitch for a new 5.9 leader. Soft for the grade. But a quality pitch with nice moves and great pro.

In the end, I found the climbing very reasonable on both of these climbs. I walked away from Three Vultures and Keep on Struttin' regretting that I'd drawn the easier 5.9 pitches on both climbs, and thinking that just maybe I'm ready to graduate from "easy" 5.9. Maybe I'm done breaking into the grade, and I can just be a 5.9 Gunks climber now. When I put this thought into action-- say, when I walk up to CCK Direct or Le Teton or MF-- I'll let you know how it goes.